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Proffieboard V3
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Configuration generator
Select your configuration below. Note that while this tool can show many different configurations for the
Proffieboard, there are many many more possible configurations.
// Fire speed, valid values are 1 - 10
#define FIRE1_SPEED 2
// How long to wait before firing up crossguards.
#define FIRE1_DELAY 800
// Each of these have three values: A, B, C
// A = non-random intensity
// B = random intensity
// C = cooling
// The first two control temperature, and as we add
// A + rnd(B) to the base of the blade each animation frame.
// The second controls how rapidly the fire cools down
// This is used during normal operation.
#define FIRE1_NORMAL 0, 1000, 2
// This is used when a clash occurs
#define FIRE1_CLASH 3000, 0, 0
// This is used during lockup.
#define FIRE1_LOCKUP 0, 5000, 10
// Helper
#define FIRE1PTR(NUM, DELAY) \
StyleFirePtr<RED, YELLOW, NUM, DELAY, FIRE1_SPEED, \
FIRE1_NORMAL, FIRE1_CLASH, FIRE1_LOCKUP>()
Preset presets[] = {
{ "fontdir", "track.wav",
FIRE1PTR(0, 0),
FIRE1PTR(1, FIRE1_DELAY),
FIRE1PTR(2, FIRE1_DELAY),
},
{ "fontdir", "track.wav",
StyleNormalPtr<RED, WHITE, 200, 300>(),
StyleNormalPtr<RED, WHITE, 200, 300>(),
StyleNormalPtr<RED, WHITE, 200, 300>()
},
{ "fontdir", "track.wav",
StyleRainbowPtr<300, 800>(),
StyleRainbowPtr<300, 800>(),
StyleRainbowPtr<300, 800>()
},
{ "fontdir", "track.wav",
StyleNormalPtr<CYAN, WHITE, 300, 800>(),
StyleNormalPtr<CYAN, WHITE, 300, 800>(),
StyleNormalPtr<CYAN, WHITE, 300, 800>()
},
{ "fontdir", "track.wav",
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >()
},
{ "fontdir", "track.wav",
StyleFirePtr<BLUE, CYAN, 0>(),
StyleFirePtr<BLUE, CYAN, 1>(),
StyleFirePtr<BLUE, CYAN, 2>()
},
{ "fontdir", "track.wav",
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >()
},
{ "fontdir", "track.wav",
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, RED, 300, 800, RED>()
},
{ "fontdir", "track.wav",
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>()
},
{ "fontdir", "track.wav",
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >()
},
{ "fontdir", "track.wav",
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>()
},
{ "fontdir", "track.wav",
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>()
},
{ "fontdir", "track.wav",
&style_pov,
StyleNormalPtr<BLACK, BLACK, 100,100>(),
StyleNormalPtr<BLACK, BLACK, 100,100>(),
},
{ "charging", "notrack.wav",
&style_charging,
StyleNormalPtr<BLACK, BLACK, 100,100>(),
StyleNormalPtr<BLACK, BLACK, 100,100>(),
},
};
BladeConfig blades[] = {
{ 0, $BLADES$, CONFIGARRAY(presets) },
};
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES $NUM_BLADES$
#define NUM_BUTTONS $NUM_BUTTONS$
#define VOLUME 1000
const unsigned int maxLedsPerStrip = $MAXLEDSPERSTRIP$;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
$DISPLAY$
#endif
#ifdef CONFIG_PRESETS
$PRESETS$
#endif
#ifdef CONFIG_BUTTONS
$BUTTONS$
#endif
Troubleshooting
If you're having problems, check out the troubleshooting page.
Problems? Questions? Suggestions? Check out The Crucible.
This page has been accessed 26 times since
May
20th,
2023.
Last modified:
June
3rd,
2021
- Design by
Monica &
Fredrik
Hübinette
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